specs-physics

[Fork] Integration of Amethyst, SPECS and Nphysics together.
git clone https://git.jojolepro.com/specs-physics.git
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commit 99f9ab36d1b2c0933a8275a94407eb75804e3e98
parent a496f4ab8027cda16e1c2134d817b94b1cd79a41
Author: Tom Leys <tom@gridspy.com>
Date:   Sat, 28 Dec 2019 13:44:43 +1300

Avoid overlapping collide example bodies (#25)


Diffstat:
Mexamples/collision.rs | 8+++++---
1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/examples/collision.rs b/examples/collision.rs @@ -38,8 +38,9 @@ fn main() { ) .with( PhysicsColliderBuilder::<f32>::from(Shape::Cuboid { - half_extents: Vector3::new(2.0, 2.0, 1.0), + half_extents: Vector3::new(1.9, 2.0, 1.0), }) + .margin(0.1) .build(), ) .build(); @@ -49,13 +50,14 @@ fn main() { world .create_entity() .with(SimplePosition::<f32>(Isometry3::<f32>::translation( - 3.0, 1.0, 1.0, + 5.0, 1.0, 1.0, ))) .with(PhysicsBodyBuilder::<f32>::from(BodyStatus::Static).build()) .with( PhysicsColliderBuilder::<f32>::from(Shape::Cuboid { - half_extents: Vector3::new(2.0, 2.0, 1.0), + half_extents: Vector3::new(1.9, 2.0, 1.0), }) + .margin(0.1) .build(), ) .build();