specs-physics

[Fork] Integration of Amethyst, SPECS and Nphysics together.
git clone https://git.jojolepro.com/specs-physics.git
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commit 7ee78acb1223bebc181814cd0e7fd9654d2b8c75
parent 057cb9aa6f714d8750fcd6690282b411e4d2b1b9
Author: bamlin <b.amling@tarent.de>
Date:   Thu, 30 May 2019 17:38:55 +0200

added build config

Diffstat:
A.travis.yml | 11+++++++++++
MREADME.md | 5+++++
2 files changed, 16 insertions(+), 0 deletions(-)

diff --git a/.travis.yml b/.travis.yml @@ -0,0 +1,10 @@ +language: rust +rust: + - stable + - beta + - nightly +matrix: + allow_failures: + - rust: nightly + fast_finish: true +cache: cargo+ \ No newline at end of file diff --git a/README.md b/README.md @@ -1,5 +1,10 @@ # specs-physics +[![Build Status][bi]][bl] + +[bi]: https://travis-ci.com/bamling/specs-physics.svg?branch=master +[bl]: https://travis-ci.com/bamling/specs-physics + **specs-physics** aims to be an easily usable and extendable [nphysics](https://www.nphysics.org/) physics engine integration for applications and games that utilise the [Specs ECS](https://slide-rs.github.io/specs/). The dream is to *simply* create `Entity`s with a set of configurable `Component`s and have most of your physics covered, be it collision/proximity detection, velocity and acceleration or gravity.