commit 7ee78acb1223bebc181814cd0e7fd9654d2b8c75
parent 057cb9aa6f714d8750fcd6690282b411e4d2b1b9
Author: bamlin <b.amling@tarent.de>
Date: Thu, 30 May 2019 17:38:55 +0200
added build config
Diffstat:
2 files changed, 16 insertions(+), 0 deletions(-)
diff --git a/.travis.yml b/.travis.yml
@@ -0,0 +1,10 @@
+language: rust
+rust:
+ - stable
+ - beta
+ - nightly
+matrix:
+ allow_failures:
+ - rust: nightly
+ fast_finish: true
+cache: cargo+
\ No newline at end of file
diff --git a/README.md b/README.md
@@ -1,5 +1,10 @@
# specs-physics
+[![Build Status][bi]][bl]
+
+[bi]: https://travis-ci.com/bamling/specs-physics.svg?branch=master
+[bl]: https://travis-ci.com/bamling/specs-physics
+
**specs-physics** aims to be an easily usable and extendable [nphysics](https://www.nphysics.org/) physics engine integration for applications and games that utilise the [Specs ECS](https://slide-rs.github.io/specs/).
The dream is to *simply* create `Entity`s with a set of configurable `Component`s and have most of your physics covered, be it collision/proximity detection, velocity and acceleration or gravity.