commit 4d5e992b68f8a077c3052ef5a438a6e6a1c3795e
Author: Joël Lupien (Jojolepro) <jojolepro@jojolepro.com>
Date: Tue, 25 Aug 2020 12:54:14 -0400
init
Diffstat:
33 files changed, 4438 insertions(+), 0 deletions(-)
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
@@ -0,0 +1,306 @@
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diff --git a/Assets/GenerateRandom.cs b/Assets/GenerateRandom.cs
@@ -0,0 +1,30 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Tilemaps;
+
+public class GenerateRandom : MonoBehaviour {
+ public Tilemap tilemap;
+ public Tile tile;
+ public int seed = 12344534;
+
+ private System.Random rand;
+ void Start () {
+ rand = new System.Random (seed);
+ for (int i = -25; i < 25; i++) {
+ for (int j = -25; j < 25; j++) {
+ tilemap.SetTile (new Vector3Int (i, j, 0), tile);
+ }
+ }
+
+ for (int i = -25; i < 25; i++) {
+
+ tilemap.SetTile (new Vector3Int (i, 0, 0), null);
+ tilemap.SetTile (new Vector3Int (i, -1, 0), null);
+ //tilemap.SetTile (new Vector3Int (i, 1, 0), null);
+ //tilemap.SetTile (new Vector3Int (i, -2, 0), null);
+ //tilemap.SetTile (new Vector3Int (i, 2, 0), null);
+ }
+ }
+}
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